Apr 08, 2006, 12:13 PM // 12:13
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#2
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Krytan Explorer
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Combining some water spells with just about anything is good.
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Apr 08, 2006, 12:17 PM // 12:17
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#3
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Forge Runner
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I've farmed with fire damage in an earth armor/ether renewal build, to good success, and so have a lot of other people.
Rust fits well in otherwise pure earth farming builds if the victims have Healing Signet.
I've run Gale or Maelstrom for disruption in what are essentially fire nuking builds, but not with stellar results.
In PvP I think it is popular to mix earth wards into a damage build (presumably air).
Those are the main possibilities that come to my mind.
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Apr 08, 2006, 06:33 PM // 18:33
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#4
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Jungle Guide
Join Date: Sep 2005
Guild: Charr Carvings and [BeeR]
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Ele Att. and Fire Att. make for some good pyro PvE and Ele Att. and Water Att. Make for good Water Dmg. Never did try Ele Att. with 2 other ele Att. That's 3 skill slots, plus rez, then 4 open for possibly one from each element with the exception of an additional one for some combos? Water Hex for Lightning Touch? And others I dunno...
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Apr 08, 2006, 10:06 PM // 22:06
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#5
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Krytan Explorer
Join Date: May 2005
Guild: Dark Nightmare
Profession: E/
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Earth and air go well together...
If you look at the earth skill Iron Mist, it slows your enemy down by 90%. But, it makes them immune to all types of damage, excluding air. In itself, air is able to deal considerable damage to single foes(which is good, because only one foe with be affected by this, which is neat)
Some good skills against single enemies include:
Lightning Javelin-Moderate damage, low cost, knockdown if foe is attacking and armor penetration
Lightning Orb - Lots of dmg, and armor penetration
Lightning Strike - Moderate dmg, armor penetration
Chain Lightning - Lots of damage, up to 3 foes, armor penetration
If you know you'll be close to enemies, some other good spells are:
Lightning Touch - Moderate dmg, armor penetration, more dmg if foe is hexed with water
Shock - Moderate dmg, armor penetration, and exhaustion
Whirlwind - Does cold dmg, knocks down attacking foes(adjacent), good if you're surrounded.
If you want to get the extra dmg out of shock, the best water hex, without actually putting points into water, is Rust. Really a useless hex, but it puts the water hex thing on your enemy for 5 energy, and lasts for 6 seconds on the lowest water level.
Some say chain lightning isn't worth it, I say it is if you've got Elemental Attunement and air attunement on. Because you gain back like, 80% of each spell's energy cost, the exhaustion thing isn't too bad.
If you're using Iron Mist for PvP, make sure your team knows what you're going to be doing. Not many people(if any) know how this build works. I've used it a few times, and each time we won, but my team complained that I wasn't putting out enough dmg(even though I was).
If you're using Iron Mist for PvE, then It'd probably serve you well in a low level farming area like NKP for Ettins and such. Because you would need the two attunements(most likely), aura of restoration(no monk healing because you're dual element) and iron mist. So, essentially, you have 4 damage outputs. If you were to do such a thing, I would suggest Lightning Jav/Orb/Strike and Chain lightning(because it keeps the surrounding monsters under control).
I've personally done this before. While it won't let you farm 9 hydras or allow you to solo the UW, it's at least a different style of gameplay compared to fire nukers and such.
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Apr 09, 2006, 06:58 AM // 06:58
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#7
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Desert Nomad
Join Date: Oct 2005
Guild: None, free and clear
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There is a whole lot of ele skills that work wonderfully together. Shock/AShock, Water Hex/L Touch, Enervating/Stoning, Grasping Earth/Air Spike, etc. Normally people mix elements to make use of the Water hexes and armors, or the Earth wards and armors, while maintaining Air or Fire as their damage lines. I personally love playing geo and I use Shock/AShock a lot. I find that Fire is the only element that doesn't quite fit with any of the other elements (other than the Fire for damage Water/Earth for prot combo) but then that is compensated by the high damage output. So yea, mix and match, make it your own. It's good to experiment.
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Jan 28, 2007, 01:13 AM // 01:13
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#8
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Lion's Arch Merchant
Join Date: Dec 2006
Location: England
Guild: The Cult of Scaro [WHO]
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Quote:
Originally Posted by Rhunex
Lightning Javelin-Moderate damage, low cost, knockdown if foe is attacking and armor penetration
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It's an interupt, not a knockdown.
Quote:
Originally Posted by Rhunex
Shock - Moderate dmg, armor penetration, and exhaustion
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Dont forget the knockdown
Quote:
Originally Posted by Rhunex
If you want to get the extra dmg out of shock
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Think you might mean Lightning Touch there?
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Jan 31, 2007, 02:07 AM // 02:07
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#9
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Pre-Searing Cadet
Join Date: Jan 2007
Guild: Gamer's Pride
Profession: E/Me
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ele/me build for pve
stone striker
stoneflesh aura
sliver armor
earth attunement
aura of restoration
sandstorm
liquid flame
breath of fire
14 fire
12 earth
rest in Es. You'll do just fine against just about anything. P.S. stay away from the mesmers in pvp
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Jan 31, 2007, 03:02 AM // 03:02
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#10
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Grindin'
Join Date: Dec 2005
Location: MO
Profession: E/Mo
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Fire damage+wards.
Probably the most useful build you can run in pve.
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Jan 31, 2007, 07:50 AM // 07:50
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#11
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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Freezing Gust is good on most things.
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Jan 31, 2007, 10:08 AM // 10:08
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#12
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Ascalonian Squire
Join Date: Aug 2005
Location: mass grave in my GH
Guild: Team Asshat[Hat] coleader
Profession: N/
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I know Ive seen it posted elsewhere recently for an E/A, ride the lightning >frozen burst >lightning touch >arc lightning >return. Not your most awsome multitarget damage dealing build but fun and it can realy mess up some backline mobs in PvE with out you having to run through or around the melee types and rather fun.
I find deep freeze to be an effective aoe snare skill if you are nuking. Lately Ive been using GoLE >deep freeze >savannah heat >teineis heat >fireball or skipping on teineis and pausing a second or two then casting fireball to catch my targets as they leave the aoe. It will kill caster types outright if timed right and still do heavy damage to melee types and leave them almost dead in every area Ive run the build. IMO water makes a nice catchall second attribute to put a few points into, since a snare is always usefull.
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Jan 31, 2007, 10:45 AM // 10:45
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#13
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Quote:
Originally Posted by Skuld
Freezing Gust is good on most things.
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Not in PvE.
(12charlimit)
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